It would quickly reach Player's Choice status and become heavily responsible for THQ's profits in late 1998 and '99, eventually selling 1.88 million copies in the US and ranking substantially among the best-selling N64 games. Like its predecessor, Revenge also won 1998's "Fighting Game of the Year" by the Academy of Interactive Arts & Sciences, marking the second consecutive year an AKI/THQ title achieved the honor. Within a month, it became the highest selling console game in North America. WCW/nWo Revenge surpassed the success of its predecessor, World Tour. The graphics were improved from World Tour, and many new features were introduced to expand the popular series. The system was simple to learn and allowed for a variety of moves to be performed depending on the character. The Revenge grappling system is part of what ensured the game's success and popularity. Despite this WCW/nWo Revenge was generally recognized as the best wrestling game of 1998. At the time of the game's release, the Monday Night Wars were starting to go in favor of the World Wrestling Federation (WWF).
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